The saving throw DC is calculated as follows: Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. Prayer, or the performance of various practice routines. Time, but doing this requires a short rest, meditation, A martial adept can change their readied maneuvers at any These are the maneuvers you can initiate. You know an amount of maneuvers equal to your martial adept level. At the beginning ofĮach day, a martial adept chooses some of the maneuvers they When you gain levels, you gain an additional maneuver.Īdditionally, when you gain a level in this class, you can choose one of the maneuvers you know and replace it with another maneuver that you could learn at that level. Your maneuver options are detailed at the end of the class descriptions. Maneuvers KnownĪt 2nd level, you know 4 + your Intelligence bonus martial maneuvers of your choice from the relevant disciplines. The Stone Dragon discipline,įor example, teaches its adherents to slam into theirĮnemies with crushing blows. A strike is a special attack that draws on a discipline’s Setting Sun discipline teaches its adherents to avoid a foe’sĬharge by stepping aside. Martial adept to foil an opponent’s attacks. To deal extra fire damage on a successful hit. The Desert Wind discipline can wreathe their weapon in flame A boost augments a user’s abilities, usually attacks, The three basic types of maneuvers are boosts, counters,Īnd strikes. ManeuversĪ maneuver is a specific, one-shot effect that a martial adept initiates. The archetype you choose grants you features at 2nd level and again at 6th, 10th, and 14th level. Choose Crusader, Swordsage, or Warblade, all detailed at the end of the class description. This path will determine which of the 9 disciplines you have access to as you grow and perfect your art. The Sublime WayĪt 2nd level, you choose a Path to follow along the Sublime Way. You may use Constitution in place of Charisma when making skill checks. Your intense training and tempering of your body has left you with the ability to physically exude your skill. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. If you strike with two free hands, the d4 becomes a d6. Your unarmed strikes can deal bludgeoning damage equal to 1d4 + your Strength modifier. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. The weapon must have the two-handed or versatile property for you to gain this benefit. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. While you are wearing armor, you gain a +1 bonus to AC. You can't take the same Fighting Style option more than once, even if you get to choose again. Choose a Fighting Style from the list of optional features. You adopt a particular style of fighting as your specialty. Terms of combat skills, relying on martial maneuvers instead Swordsage, they are fully equivalent to the barbarian or fighter in Though they lack the supernatural power of the crusader or Warblade: A warblade is an exemplar of pure martial skill. Is a martial artist who has learned how to invoke a uniqueįorm of magic to accomplish truly super human (and supernatural) Swordsage: Also known as a blade wizard, a sword sage Martial maneuvers and confront those foes that are anathema Inner strength, they gain the ability to execute spectacular These three standard classes are summarized below.Ĭrusader: This holy (or unholy) warrior is devoted to the The three martial adept classes are the crusader, sword sage,Īnd warblade. Martial adepts seek to fuse tangible physical prowess with Willpower, in addition to pure physical aptitude for battle. Personal combat, but they rely on perception, learning, and ![]() Those who devote their lives to studying some aspect of the
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